Bingocize: A Novel Mobile Application for Older Adult Health
Last updated on July 2021Recruitment
- Recruitment Status
- Recruiting
- Estimated Enrollment
- Same as current
Summary
- Conditions
- Accidental Fall
- Activities of Daily Living
- Arteriosclerosis
- Cognitive Aging
- Cognitive Decline
- Diabetes Mellitus - Type 2
- Executive Function
- Hypertension
- Sarcopenia
- Type
- Interventional
- Phase
- Not Applicable
- Design
- Allocation: RandomizedIntervention Model: Parallel AssignmentIntervention Model Description: In each wave of the study (14 weeks per wave), participant groups are randomly assigned to one of four conditions (A,B,C,D). Condition A receives exercise + health education. Condition B receives exercise only. Condition C receives health education only. Condition D receives nothing.Masking: None (Open Label)Masking Description: Staff collecting pre- and post-intervention data are masked to participant condition.Primary Purpose: Prevention
Participation Requirements
- Age
- Between 60 years and 85 years
- Gender
- Both males and females
Description
Health-promoting interventions designed to improve physical and mental fitness can help reduce health care costs; they can also help maintain, or even improve, older adults' quality of life. However, getting older adults to adhere to health-promoting exercise interventions remains difficult because ...
Health-promoting interventions designed to improve physical and mental fitness can help reduce health care costs; they can also help maintain, or even improve, older adults' quality of life. However, getting older adults to adhere to health-promoting exercise interventions remains difficult because such programs are often perceived as being time-consuming, painful, or unenjoyable. The present study's objective is to investigate the effectiveness of a novel technological exercise intervention program for older adults (Bingocize); in doing so, the program has the potential to improve older adults' independence and quality of life. Older adults will participate in a pre/post-intervention design with random assignment to either the experimental or one of three comparison/control groups; each group will play Bingocize in a social setting with other older adults. Participants in the experimental group will use the app to engage in twice-weekly Bingocize sessions for twelve weeks (i.e., Bingo+Exercise+Health Education); control groups will also use the app for twelve weeks but for either health education-only, exercise-only, or bingo-only.
Tracking Information
- NCT #
- NCT03629912
- Collaborators
- National Institute on Aging (NIA)
- Investigators
- Principal Investigator: Matthew C Shake, PhD Western Kentucky University and Center for Applied Science in Health and Aging Principal Investigator: Jason Crandall, PhD Western Kentucky University and Center for Applied Science in Health and Aging